Town Hall

#building #civic #edifice

LEVEL 2

A town hall is a public venue for town meetings and a repository for town history and records.


Lots. 2; Cost. 22 RP, 4 Lumber, 4 Stone
Construction. Defense (trained), Industry (trained), Magic (trained), or Statecraft (trained) DC 16
Upgrade To. Castle
Item Bonus. +1 item bonus to Manage Trade Agreements and Retrain
Effects. The first time you build a town hall each Kingdom turn, reduce Unrest by 1.

Vance and Kerenshara

The Town Hall gains the #civic trait. This Structure no longer grant PCs additional Leadership actions. Instead, any Settlement containing a Structure with the Civic trait gets its own Turn during the Activity Phase.

A Settlement gains one Action on its Turn if it has a Town Hall. These Actions can only be used for Civic Activities (Build Structure and Demolish) within that Settlement, or Region activities taken in a Hex within the Settlement's Influence.

The Party may choose to have the Settlement take its Turn at any point in the Turn order of the Activities step of the Activity Phase. The party may choose which Leader actually makes the roll.

A Settlement may only gain the benefits of a single Structure with the Civic trait.

Structures with the Civic trait add extra Resource Dice and allow extra Civic Actions to be taken in a Settlement per Turn as listed below.

A Settlement with a Town Hall gains one Settlement Action per Turn and increases the limit on Civic Activities per Turn in that Settlement from one to two.

If two Build Structure activities are taken within the settlement in a Turn (whether using the Settlement's actions or a Leader's action), at least one of the two must be used to build a Structure with the infrastructure Trait.

If the Settlement has reached Town size, it produces one Resource Die per Turn.

Bonus Resource Dice

Settlement Size No Civic Building Town Hall Castle Palace
Village 0 0 0 0
Town 0 1 1 1
City 1 2 2 2
Metropolis 1 2 3 4

Bonus Actions

Civic Structure Full Civic or Regional Demolish, Infrastructure or Regional Only
Town Hall 1 (with leader: 1) 0 (with leader: 1)
Castle 1 (with leader: 2) 1 (with leader: 1)
Palace 1 (with leader: 1 + 1*) 1 (with leader: 1)
1* = Action may be used anywhere in the Kingdom