Sacred Grove
LEVEL 5
This untouched land has been blessed by primal spirits, druids friendly with your settlement, or allied fey creatures.
Lots. 1; Cost. 36 RP
Construction. Wilderness (trained) DC 20
Item Bonus. +1 item bonus to Quell Unrest using Folklore
Effects. Treat the settlement’s level as one level higher than its actual level for the purposes of determining what primal magic items are readily available for sale in that settlement. This effect stacks up to three times.
CQ Changes
Druids, Kineticists, Summoners and Rangers can retrain at a faster pace here.