Trade Commodities
#commerce #downtime #leadership
There are five different categories of Commodities: Food, Lumber, Luxuries, Ore, and Stone. When you Trade Commodities, select one Commodity that your kingdom currently stockpiles and reduce that Commodity’s stockpile by up to 4. Then attempt a basic check. If you trade with a group that you’ve established diplomatic relations with, you gain a +1 circumstance bonus to the check.
Critical Success. At the beginning of the next Kingdom turn, you gain 2 bonus Resource Dice per point of stockpile expended from your Commodity now.
Success. At the beginning of your next Kingdom turn, you gain 1 bonus Resource Die per point of stockpile expended from your Commodity now.
Failure. You gain 1 bonus Resource Die at the beginning of your next Kingdom turn.
Critical Failure. You gain no bonus Resource Dice (though the Commodity remains depleted). If you Traded Commodities the previous turn, gain 1 Unrest.
Vance and Kerenshara. The Trade Commodities activity is limited to once per Kingdom Turn and gains the Leadership Trait.