Take Charge

#downtime #leadership #trained

You spend some time getting directly involved in helping your kingdom. Choose a skill that your Kingdom is at least Trained in, then attempt a basic check. You can never use the same skill for this activity twice in the same Kingdom turn.

Critical Success. Gain 1 RP. In addition you get a +1 Circumstance Bonus to the next Check you make this turn with the chosen skill.

Success. Gain 1 RP.

Failure. You fail to generate RP.

Critical Failure. You take a -1 Circumstance Penalty to the next Check you make this turn with the chosen skill.