8. Gaining Kingdom XP
A kingdom gains experience (XP) by claiming hexes, reaching milestones, enduring kingdom events, or converting surplus RP at the end of a Kingdom turn.
Each time a kingdom claims a hex, it earns kingdom XP based on the table below. If this hex is lost at a later date, the kingdom does not lose the XP earned from claiming it. Conversely, if the kingdom reclaims a lost hex, it does not gain XP from reclaiming it.
| Kingdom Size | XP |
|---|---|
| 1-9 | 100 XP per Hex claimed |
| 10-24 | 50 XP |
| 25-49 | 25 XP |
| 50-99 | 10 XP |
| 100+ | 5 XP |
As the kingdom grows, the kingdom gains XP the first time it reaches a milestone. These XP awards are given only once, the first time each milestone is attained. See Milestones for a list of Milestone XP awards.
A kingdom earns XP for experiencing a random event or more for a Story event, regardless of the event’s outcome. It receives XP based on the event level and the XP rewards by level chart.
Any RP remaining unspent at the end of a Kingdom turn is converted into XP at a ratio following the table below.
| Kingdom Level | RP to XP Conversion |
|---|---|
| 1-4 | 10 |
| 5-8 | 7 |
| 9-12 | 5 |
| 13-16 | 2 |
| 17+ | 1 |
- Building Terrain Improvements will give XP for each improvement in addition to the existing Milestones.
- Each Work Site and Farm a Kingdom builds beyond the first Farm/Lumber Camp/Mine/Quarry gives the Kingdom 10 XP.
- Each Hex of Roads/Bridges beyond the first gives 5 XP.
- Every Structure built gives 5 XP plus 5 for every full 10 RP of its cost upon completion.
- XP for Structures is doubled for Structures with the Edifice trait.
- XP for Structures is only given for Structures constructed using the Build Structure Activity. Pre-existing Structures in settlements that join the Kingdom via Pledge of Fealty and Structures granted from the Resources description of a hex do not grant XP.