10. Kingdom Events
As the PCs’ kingdom grows, all manner of unusual or irregular events will affect its fortunes and guide its growth. There are two categories of kingdom events: story events that occur as a result of the campaign plotline and random events.
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Story events. are resolved when they occur, as detailed in the earlier chapters of this Adventure Path and often include greater details for how the PCs can take part in resolving the event. These events take place during regular play even though they draw upon kingdom statistics. They’re usually resolved during downtime.
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Random events. are resolved entirely by the kingdom itself and take place within the Event phase of a Kingdom turn. A flat check at the start of this phase determines whether a random event occurs.
All kingdom events resolve in downtime, although for some story events, there may be periods of exploration or encounter mode before or after an event’s resolution. Some kingdom events grant boons or benefits, while others can harm a kingdom by costing resources, increasing Unrest or Ruin, penalizing activities, or damaging structures. In many cases, the PCs will be able to attempt Kingdom skill checks to bolster benefits or minimize disasters.
A kingdom event’s DC is always the kingdom’s Control DC modified by the event’s level modifier.
Event DC = Control DC + Event's Level Modifier
Your GM has a full list of story kingdom events and random kingdom events—they are not duplicated here, so as to preserve plot spoilers. Note that kingdom events can be both beneficial and otherwise, but regardless of whether they bring weal or woe to your kingdom, completing kingdom events is one of the best ways to earn experience points for your kingdom.